Sunday, December 9, 2007

The Final Fantasy XI Paladin Explored by Hunter Crowell

A Paladin is an expert of close-range combat, just like warriors. Paladins are valued in battle for they have acquired the ability to cast white magic spells through their long and venerated hours of spiritual training. Paladins are holy knights of vana`diel who have sworn their lives to casting out undead from the land. In doing so, paladins study many divine abilities, giving them additional powers versus undead opponents.

The Paladin is an extra Job, a job that must be quested for upon reaching level 30 before it becomes available to your character. As such, you will have a good working knowledge of the final fantasy xi world by the time you are ready to attempt the paladin quest. Switching to the paladin job for the first time (just like switching to any other job for the first time) means that you start at level 1 in the job.

The Paladin has invincibility which has several purposes. Evidently, it defends your character from physical harm like few others. In an instant, you can use Invincibility to negate lots of damage while going after opponents with magic.

However, a more interesting note is the secondary effect of Invincibility. This power causes monster to despite you, even if you aren't causing a lot of damage on your own. When a group is in trouble and your party risks losing one of its members, this pulls the attention off other warriors or party members and places it back on your character. Plus, healers and nukers will need that freedom to start spamming their spells while restoring the balance of the fight.

Paladins spend large amounts of time mastering sword and shield combat, for divine magic would not defeat enemies on its own. Their high defense and defensive abilities make them the best defensive (tank) class in the game. Because of this, paladins are often found in the front lines of battles protecting their fellow party members.

Paladins have a good variety of magic spells which heal and protect their allies. However, they are not primary healers because of their low Mana Points. Considering this draw back for paladins it is always good to focus on defensive or shield combat. Rather than relying on its supportive spells. Only use these spells when direly in need. It is always a good idea to have a white mage in the party to focus on supporting spells.



Hunter Crowell is a researcher, marketer, and an avid online gamer, including Final Fantasy XI and also the creator of Final Fantasy XI Accounts, a web page setup to help players find information on buying selling and trading accounts. http://www.ffxi-gil.info/ffxi-accounts.html

Article Source: http://articlefree4all.com

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